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Bug - Blender 2.9 and 2.91 viewport isn't working without selecting High Quality Normals and i can't see the wireframe too : r/blenderhelp
![Blender to gltf -> fliped normals only in some (mirrored) meshes - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js Blender to gltf -> fliped normals only in some (mirrored) meshes - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js](https://global.discourse-cdn.com/business7/uploads/babylonjs/original/3X/f/3/f30df7143c6f3e8f5378626bfe6ed1c538f1e1c4.jpeg)
Blender to gltf -> fliped normals only in some (mirrored) meshes - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js
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